> For the complete documentation index, see [llms.txt](https://octanta-studio.gitbook.io/dong-tai-she-ying-xi-tong-you-xi-nei-zhao-pian/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://octanta-studio.gitbook.io/dong-tai-she-ying-xi-tong-you-xi-nei-zhao-pian/dynamic-photo-camera-docs.md).

# DYNAMIC PHOTO CAMERA DOCS 🔰

<figure><img src="/files/o3UWKaiEwpVVUR8um7h3" alt=""><figcaption></figcaption></figure>

**Dynamic Photo Camera** - 款功能全面的Unity插件，为游戏提供拍照机制以及丰富的照片管理和交互功能。该系统特别适合开发侦探解谜任务、互动教育游戏以及基于用户生成内容的玩法。

{% file src="/files/V2SNbEgGqtbwBC6cn34B" %}

{% hint style="info" %}
本文档专为AI提示设计，任何AI都可以帮助您更好地理解DPC！详见 [Prompting & PDF](/dong-tai-she-ying-xi-tong-you-xi-nei-zhao-pian/help/prompting-and-pdf.md)。
{% endhint %}

核心功能：

* 游戏内拍照系统，支持坐标和对象检测，存储元数据（坐标、拍摄对象名称或自定义描述）
* 照片操作功能（拖放、旋转、交互式桌面放置）
* 灵活的任务系统集成，支持照片验证
* 对象复制系统（在游戏世界中复制拍摄的对象）

技术详情：

* 使用Unity 2022.3.20f1 (LTS)开发
* 在Android设备（API 24+）和Windows 10 PC上测试
* 照片数据大小：通常每张25-26 KB。拍摄的照片存储在Application.persistentDataPath。仅PC版本玩家可通过按钮访问照片文件
* 拍照过程会在瞬间导致FPS降低约20%，不会对性能造成长期影响或导致卡顿
* 插件默认设置为3D。已在3D和2D模式下测试并正常运行
* 支持旧版和新版Unity输入系统（参见 Core Components)
* 该资源仅依赖标准Unity组件，无第三方库依赖
* 内部未使用AI，但工具已适配与AI协作


---

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