Visual Prefabs

Gallery.

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UIPointerMaskFormed Mask that darkens and blocks input outside the target boundaries. Fully generated visual.

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UIPointerIrisMask, UIPointerIris Screen dimming with a iris Image, with optional input blocking. Is recommended to trigger via script, requiring the player to click to deactivate the tooltip.

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UIPointerMaskTransparent Invisible overlay around the target area that blocks raycasts. Extra visuals can be added inside, around the cutout area.

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UIPointerHighlightedText Text plus an image background for the text. Can be replaced with a custom frame.

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UIPointerTextSimple, UIPointerTextKeySprite Simple UI TMP Text. Uses either the text from the prefab or the one assigned in the collection via Localization Reference.

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UIHover An aiming image animated over the target. Can be replaced with any other visual.

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UIFramePointer UI frame generated around the visible boundaries of the target. It is created from a top-left corner prefab, which can be redesigned.

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UIPointer A pointer hand image animated over the target. Can be replaced with any other visual.

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UIPointerMouse Images forming mouse animated over the target. Animations for individual parts of the mouse can be added inside.

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2DFramePointer A frame generated around the target in world coordinates. It is created from a top-left corner prefab, which can also be redesigned.

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2DGeoTag A geotag sprite animated over the target. Can be replaced with a different sprite.

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2DGround Four arrow sprites, animated near the bottom edge of the target. To be replaced & redesigned inside the prefab. Good for flat surfaces.

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2DSideArrow An arrow sprite animated beside the target. Can be replaced with a different sprite.

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2DTargetPointer A reticle sprite animated in front of the target relative to the camera. Can be replaced with a different sprite.

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3DCloseArrow, 3DRoadNavigator An arrow mesh positioned in front of the camera, pointing toward the target. To be replaced, redesigned within the prefab.

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2DGeoTag A geotag mesh animated above the target. Can be replaced with a different mesh.

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3DRoadSign An arrow spawned at the prefab’s coordinates independently of the target and points toward it. The position and mesh - to be changed.

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3DSideArrow An arrow mesh animated beside the target. Can be replaced with a different mesh.

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WorldText Simple World TMP Text. Uses either the text from the prefab or the one assigned in the collection via Localization Reference.

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3DAnimatedStars Pointer that spawns exactly on the target and contains animated stars - graphics can be replaced with your own effects.

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ScreenCenterIcon A NonPointerPrefab that can be used to highlight interactive objects when hovered over with the center of the screen. See Additional Behavior.

* For these illustrations, the asset Alchemist Housearrow-up-right from the Unity Asset Store was used.

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