> For the complete documentation index, see [llms.txt](https://octanta-studio.gitbook.io/dynamic-photo-camera-for-unity-in-game-photos/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://octanta-studio.gitbook.io/dynamic-photo-camera-for-unity-in-game-photos/dynamic-photo-camera-docs.md).

# DYNAMIC PHOTO CAMERA DOCS 🔰

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Dynamic Photo Camera is a comprehensive Unity asset that enables in-game photography mechanics with extensive photo management and interaction features. This system is particularly well-suited for development of detective quests, interactive educational games and gameplay based on user-generated content.

{% hint style="info" %}
These docs are designed for prompting, so any AI can help you understand DPC better! See [Prompting & PDF](/dynamic-photo-camera-for-unity-in-game-photos/help/prompting-and-pdf.md).
{% endhint %}

Key features:

* In-game photography with coordinate and object detection, storing metadata (coordinates, photographed object name or custom description).
* Photo manipulation (drag & drop, rotation, interactive desk placement).
* Flexible quest system integration with photo validation.
* Object duplication system (duplicate photographed objects in the game world).

Technical details:

* Developed using Unity 2022.3.20f1 (LTS). Unity 6 supported.
* Tested on mid-range Android devices (API 24+) and Windows 10 PCs.
* Photo data size: typically 25-26 KB per image. Captured photos are stored in Application.persistentDataPath. Player can reach them via button in PC version only.
* The photography process briefly reduces FPS by \~20% for a split second, without having a long-term impact on performance or causing freezes.
* Initially the asset is set to 3D. Tested and is functional in both 3D and 2D modes.
* Support for both the old and the new Unity input system. See [Core Components ](/dynamic-photo-camera-for-unity-in-game-photos/data/core-components.md)to switch.
* The asset relies only on standard Unity components and classes, with no third-party libraries required. TextMeshPro package might need to be imported.
* AI is not used internally, but the tool is adapted to work with it
