Demo & Ideas
The demo scene showcases various gameplay mechanics possible with the Photo System.
Last updated
The demo scene showcases various gameplay mechanics possible with the Photo System.
Last updated
Three rotating objects (pink cube, glowing cube, and Earth) demonstrate different types of photo data:
Some objects show custom descriptions while others display coordinates and names.
Use this to provide investigation hints or world lore when players photograph objects.
💡 Interactive learning: create a quest where the player needs to track down and photograph the correct birds among the branches.
💡 Alternative camera views: You can use inactive camera located the same way as the main one but with different rendering settings to reveal hidden aspects of the world (assign it to Current Camera field in the InputController in the inspector):
Take pictures of people and identify vampires among them, as they are not rendered.
Disable shadows to see dark areas.
Show/hide specific layers of objects. Render additional hidden objects.
Create "detective vision" or "supernatural sight" mechanics through photography.
Three colored squares bottom left and a terminal on the bottom right demonstrate photo recognition. Take a photo of each square. Then drag and drop the photo of each square onto the terminal. One of the photos will successfully activate it.
💡 Applications:
QR-code password systems.
Quest item verification or Face-ID.
Specific evidence requirements.
Converting photos into currency or experience. For example, the less frequently an object is photographed, the more it brings.
Four flipped puzzle pieces in the center. Take a photo of each fragment and then match them on the desk. Rotate the photo to restore the full picture.
💡 Potential uses:
Decoding passwords.
Reconstructing maps or diagrams or scenes.
Solving visual riddles.
💡 Enhanced vision system: The photo system can be extended into a powerful combat and investigation tool by implementing supernatural eye abilities:
Turn photos into offensive abilities (for example, photos of lions = attacks).
Freeze targets in photographed places, apply status effects or control or hypnotize NPCs (if you catch a character's face in the photo, he becomes hypnotized).
Store "memories" of character states, revert characters to previously captured states.
"Show in Files" button allows accessing photos through the browser on PC.
Use the captured photos to illustrate the tutorial and promotional materials.
Players can use captured game moments for personal use. Potential for game promotion through player screenshots.
Feel free to extend the interface and existing functionality to suit your specific game needs. Replace buttons and assign them functions from scripts, change the specified photo descriptions. Add recognition of all objects within the frame, not just one, or check whether there is a specific object among all those affected. The system is designed to be flexible and adaptable to various gameplay mechanics.
Try photographing and duplicating the rotating objects using duplication mode. Enable Duplication Mode in the Input Controller in the inspector. Take a picture of any cube, open the photo screen, click the eyedropper, click the cube photo, then click the spawn location.
💡 Potential uses:
Recreating evidence like footprints.
Making copies of keys that can't be physically obtained.
Replicating important quest items or characters or states, colors, etc.