Automatic Tutorial Maker for Unity: in-game tips
  • AUTOMATIC TUTORIAL MAKER DOCS 🔰
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  • DATA
    • Core Components
    • Supported Input
    • Supported Input (Joystick)
    • Supported Languages
    • Supported Visuals (UI)
    • Supported Visuals (World)
    • Visuals Prefabs
  • Usage Guide
    • Setup
    • Tutorial Creation
    • Step Customization
    • Advanced: Creating Visual Prefab
    • Advanced: Manual Step Calls
    • Advanced: Localization
    • Advanced: Adaptive Tutorial
    • Tutorials Gallery
  • Additional
  • HELP
    • Prompting & PDF
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AUTOMATIC TUTORIAL MAKER DOCS 🔰

Developed by ©Octanta Studio 2025.

NextCore Components

Last updated 1 month ago

Automatic Tutorial Maker is a Unity tool that automatically generates in-game tutorial by recording developer's actions. Simply demonstrate the required actions once, and the system creates a step-by-step tutorial, with each step fully customizable. The tool is good for 2 types of developers: those who frequently create casual games and need to save time on implementing similar tutorials, and those who struggle with explaining unique gameplay mechanics to players, either due to lack of experience or the game's unconventional nature.

These docs are designed for prompting, so any AI can help you understand ATM better! See .

Key features:

  • Real-time tutorial recording with instant step generation

  • Customizable animations for visual elements (appear, disappear, idle states)

  • Progress saving between sessions with JSON storage

  • Advanced control: async steps support, manual step triggering via script

  • Support for 2D, 3D, UI pointers and targets with automatic object type detection

  • Cross-platform compatibility: desktop (mouse/keyboard), mobile (touch input), Xbox gamepads

Technical details:

  • Developed using Unity 2022.3.20f1 (LTS)

  • Tested on Android devices (API 24+) and Windows 10 PCs

  • Minimal performance impact thanks to optimized detection system

  • The asset relies only on standard Unity components, with no third-party library dependencies

  • AI is not used internally, but the tool is adapted to work with it

Comprehensive action recognition (clicks, double clicks, swipes, keycodes, hold, drag & drop, etc). See

Multiple visual tip types: dynamic pointers, fixed graphics, mixed hints. See

Support for easy localization of hint texts via CSV file.

Support for adaptive tutorials across multiple devices (PC, mobile, gamepad tutorial tips switchable). See

Support for both the old and the new Unity input system ()

Supported Input
Supported Visuals
See Supported Languages
Adaptive Tutorial
see Supported Input
Prompting & PDF