Supported Input (Joystick)
Joystick Input.
Last updated
Joystick Input.
Last updated
Joystick Button
Gamepad button presses: A, B, X, Y buttons, D-pad directional buttons, Start and Back buttons, LB, RB, LT, RT, left stick click and right stick click
UI Joystick Tip
Joystick Button
Left and right stick movement
UI Joystick Tip
Joystick Button Hold
Gamepad button holds: A, B, X, Y buttons, D-pad directional buttons, Start and Back buttons, LB, RB, LT, RT, left stick click and right stick click
UI Joystick Tip
The system supports input and tips for Xbox-type controllers. If there are slight differences from the default settings or in input methods, reconfigure in the Input Controller:
Button mapping, for example, if A and X buttons are swapped. Button index is logged when button is pressed during recording.
The names of axes that are used in your project for input.
The system assumes the following mapping:
LeftStickHorizontalAxis - "LeftStickHorizontal" (left, right) - X Axis
LeftStickVerticalAxis - "LeftStickVertical" (down, up + invert) - Y Axis
TriggerAxis - "Triggers" (left/right) - 3rd Axis
RightStickHorizontalAxis - "RightStickHorizontal" (left, right) - 4th Axis
RightStickVerticalAxis - "RightStickVertical" (down, up + invert) - 5th Axis
DPadHorizontal - "DebugHorizontal" (left/right) - 6th Axis
DPadVertical - "DebugVertical" (down/up) - 7th Axis