TOUCH EFFECT SYSTEM DOCS đź”°
Developed by ©Octanta Studio 2025.

Touch Effect System is a Unity asset that creates visual touch feedback for user interactions. It generates smooth, customizable trails or one-touch effect that follow finger movements and mouse input. The system is particularly well-suited for mobile applications and games requiring touch visualization. The system features platform-specific optimization and extensive shader & sprite customization.




TouchGlowTrailFairy
TouchRipple
TouchStarTrail
Key features:
Visual effects using UI particles with shader-based rendering and smart object pooling for optimal performance.
Visual accent effects using UI particles with sprite-based rendering and smart object pooling for optimal performance.
OneTouch mode for leaving a single touch mark and Trail for a continuous trace.
Cross-platform input support (PC, Mobile) with Unity's Old and New Input System compatibility, including multi-touch tracking. Platform-specific optimization with separate desktop and mobile settings for maximum performance on each device type.
Extensive visual customization with 25+ shader variants (glow, blur, geometric shapes) and adjustable trail properties. As for sprite-based trails, textures, colors and behaviour are easily replaceable. See all the prepared prefabs in Demo & Ideas.
Universal rendering support (Built-In RP, URP, and HDRP) with all Canvas render modes (Overlay, Camera, World Space). Detection is automatic, no manual setup required.
Technical details:
Developed using Unity 6000.0.42f1.
Tested on mid-range Android devices (API 24+) and Windows 10/11 PCs with consistent performance.
Trail update execution: typically under 0.1 ms per frame with minimal FPS impact during active touch interactions.
The asset relies only on standard Unity components and classes, with no third-party dependencies required.
Platform Android is not supported with HDRP.
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