Demo & Ideas
The demo scene showcases various effects possible with the Touch Effect System.
One-Touch Effects
TouchCircle
For a One-Touch shader-based effect, this is the best template.
Single particle touch effect with circular shape and customizable core, glow, and ring layers. Creates visual feedback without trail generation. Base effect for touch confirmation.

TouchGlitter
For a One-Touch sprite-based effect, this is the best template.
Touch effect from customizable particles from 2D textures. Creates visual feedback without trail generation.

TouchSquare
Single particle touch effect with square geometric shape and customizable core, glow, and ring layers. Creates visual feedback without trail generation.

TouchTriangle
Single particle touch effect with triangular geometric shape and customizable core, glow, and ring layers. Creates visual feedback without trail generation.

TouchSparkle
Single particle touch effect with sparkle-shaped geometry and customizable core, glow, and ring layers. Creates visual feedback without trail generation.

TouchDiamond
Single particle touch effect with diamond geometric shape and customizable core, glow, and ring layers. Creates visual feedback without trail generation.

TouchPlus
Single particle touch effect with plus geometric shape and customizable core, glow, and ring layers. Creates visual feedback without trail generation.

TouchCircleNeon
Single particle touch effect with circular neon ring and dual-directional glow system. Creates visual feedback without trail generation. A basic effect for futuristic interfaces, cyberpunk, and sci-fi settings.

TouchSquareNeon
Single particle touch effect with square neon geometry and sharp geometric edges. Creates visual feedback without trail generation. Base effect for grid-based games, technical interfaces.

TouchHexagonNeon
Single particle touch effect with hexagonal neon geometry and honeycomb-pattern appearance. Creates visual feedback without trail generation. Basic effect for strategy games, applications with an industrial bias.

TouchTriangleNeon
Single particle touch effect with triangular neon geometry. Creates visual feedback without trail generation.

TouchDiamondNeon
Single particle touch effect with diamond neon geometry and crystalline appearance. Creates visual feedback without trail generation.

TouchBlobNeon For a One-Touch shader-based randomized effect, this is the best template.
Single particle touch effect with organic blob (spot) geometry and procedural shape deformation. Features customizable variation complexity and organic morphing parameters. Creates visual feedback without trail generation.

TouchRotatingSquare For a One-Touch shader-based rotating effect, this is the best template.
Single particle touch effect with animated rotating square outline and scaling animation. Features configurable rotation speed and glow around edges. Creates visual feedback without trail generation.

TouchRotatingTriangle
Single particle touch effect with animated rotating triangular outline and scaling animation. Features configurable rotation speed and glow around edges. Creates visual feedback without trail generation.

TouchRing
Single particle touch effect with single expanding ring and configurable start radius. Features smooth expansion animation with customizable thickness and opacity control. Creates visual feedback without trail generation. Base effect for touch confirmation.

TouchRipple
Single particle touch effect with dual expanding ring system and sequential wave generation. Features primary and secondary rings with configurable delay timing and ripple propagation. Creates visual feedback without trail generation.

TouchPulse
Single particle touch effect with sonar pulse system and multiple expanding wave rings. Features central core dot with configurable wave count, spacing. Creates radar-like detection visual feedback without trail generation.

TouchMatrixGrid
Single particle touch effect with square grid pattern and dual-wave animation system. Features expanding illumination followed by transparency wave with configurable timing and intensity. Effect for sci-fi interfaces without trail generation.

TouchForceFieldHex
Single particle touch effect with hexagonal grid pattern and expanding wave illumination. Features configurable hex density and wave propagation system with trailing fade effect. Effect for sci-fi interfaces without trail generation.

TouchBrokenGlass
Single particle touch effect with fractured glass pattern and complex crack generation. Features radial and circular cracks to adjust. Effect for destruction mechanics, impact effects, puzzle games.

TouchLightning
Single particle touch effect with electrical lightning cluster and animated bolt generation. Features radiating bolts with flash-sustain-fade animation phases and customizable jaggedness. An effect for energetic, sci-fi settings.

TouchRippleDrops
Combined touch effect in the shape of rippling circles, as if from a touch on water. Combines two layered effects: customizable core and bubbles as accent.

TouchRippleGlitter
Combined touch effect in the shape of rippling circles, as if from a touch on water. Combines two layered effects: customizable core and sparkles as second accent effect. Creates visual feedback with trail generation.

TouchPulseLove
Combined touch effect with pulse rings and heart-shaped particles. Creates visual feedback without trail generation. A basic effect for romantic visual novels.

TouchPhoenix
Combined touch effect with feather particles and glow core. Creates visual feedback with floating feather particles without trail generation. Effect for magical, fantasy-themed moments.

TouchRadialRays
Touch effect of triangular particles scattered radially. Creates visual feedback without trail generation.

TouchCorrect
A touch effect with two layers: a 2D checkmark texture and randomly placed dots around it. Basic effect for confirmation without trail generation.

TouchFalse For a One-Touch effect based on one central sprite, this is the best template.
A simple touch effect consisting of a single texture. A basic effect for responding to invalid input without trail generation.

TouchLeaves
Touch effect of particles in the shape of leaves. Creates visual feedback without trail generation. A basic effect for replacing world graphics, for example, when touching bushes and trees.

TouchSounds For a One-Touch effect with sound, this is the best template.
A combined touch effect with TouchRipple rings and particles in the shape of musical notes. Creates a visual response without trail generation. Basic effect with sound.

One-Touch Effects (Shader Opportunities collection)
Aiming Sight
An effect in the form of a crosshair. By default, it stays active and pulses while the player holds it, until they release it. Suitable for first-person shooters or top-down shooters for firing mechanics. It offers flexible customization, from the position of the aiming cross to the number of rings and more.

Cloud
An effect in the form of a procedurally generated, realistic colored cloud that smoothly dissipates. Suitable for subtle highlighting when picking up items or collecting loot in magical or underwater locations. Colors, intensity, and other visual details are customizable. Set the particle with different x/y proportions to achieve a creeping smoke effect or an upward-moving effect similar to fire.

Comic Burst
An effect in the form of a comic-style burst, hit, or “boom.” It demonstrates the ability to generate randomly shaped figures for touch effects in a cartoony style. Change the sharpness of the angles, their number, line thickness, colors, and so on.

Comic Impact Layers
A comic-style flash effect made up of multiple layers that can be toggled, adjusted in width, stroke thickness, color, and more. Use it to illustrate hits, combat mechanics, case openings, ability activations.

Comic Puff
An effect in the form of comic-style puffy clouds illustrating a “puff.” The cloud generation, radius, and colors are customizable. Use this basic effect for item touches, opening chests, or selecting building constructions.

Dotted Ring
An effect made of dots arranged radially. Change their color, quantity, fade- and scale-out animation. This is a basic effect that’s usually present in all similar touch-effect collections.

Explosion
A realistic explosion effect with flying sparks. The procedurally generated cloud shape can be customized, including color, edge complexity, duration and size of flashes, number of sparks, and more.

Fingerprint
An effect in the form of a fingerprint, made up of several layers of curved lines. You can adjust their curvature, color, and quantity. Use this effect in detective games to visualize the player’s touch. The elongated shape is achieved by adjusting the x/y proportions of the particle itself.

Fireflies
An effect of animated fireflies that rotate along a trajectory around the touch. You can adjust their number, color, radius, and speed. Use this effect to create a magical response when casting spells, interacting with crystals, or similar actions.

Frost Cute
An effect simulating cracks (rays) from a frosty touch, a glow, and flying snowflakes (crystals). Use this effect in games with a winter or magical theme, or when the player applies freezing abilities.

Ground Debris
An effect of flying dust, soil particles and chunks. Adjust them, including disabling certain layers, changing color, gravity, spread angle (e.g., dispersing only upward or in a full 360°). Simulate touches on the ground, for example in combat, or for farming, digging, and similar mechanics.

Healing Aura
An effect made of several glowing rings and particles, reminiscent of the Northern Lights. Remove or reduce the rings and change their color. Use this effect for healing magical abilities, or when leveling up, using potions, and similar actions.

Healing Spark
An effect made using the same shader as Healing Aura, showcasing how it can be modified. Use it for subtle touch highlights in games with a magical vibe.

Healing Pluses
An effect consisting of rising glowing plus signs. You can edit the color, quantity, speed, and size. This effect is intended for interactions related to healing, such as picking up a medkit, using a medkit, and similar actions.

Isometric Marker
An effect of glowing, expanding rings. The elongated shape is achieved by the particle’s x/y proportions. It can be used as a marker in isometric games to indicate a spot the player should go to. Adjust the number of rings, core brightness, and speed. In a looping mode (Particle Preview Player), it can highlight a target area on the map screen.

Liquid Metal
A ripple effect with liquid metal animation, resembling an explosion with multiple shockwaves.

Magic Bloom
An effect consisting of a glow and a swirl of rotating sparkles. A basic effect for magical interactions, leveling up, or premium in-game purchases.

Puff
A cartoon-style explosion effect with frame-by-frame animation: first, an expanding ring of curved shape, then breaking into cloud-like chunks. You can change the color, quantity, and shape of the chunks. Use this short effect, for example, when picking up items.

Radial Sparks
A realistic effect simulating sparklers, fireworks, or welding, consisting of an inner glow and flying procedurally generated sparks. Use it for button presses, confirmations, celebrations, or combat effects.

Radial Sun Rays
A simple geometric effect made of radially arranged rays, whose shape, color, and quantity can be adjusted. A basic effect for touch interactions.

Realistic Fire
A fire particle effect, procedurally generated and animated. Use it for casting fire-based combat abilities or “setting something on fire.”

Seed Fountain
An effect of scattering seeds that turn into parachutes, like a dandelion. Adjust gravity, size, seed count, height and width of the fountain (trajectory). Use this effect in farming games to simulate touches on the ground or the sowing of something.

Shatter
An effect resembling an ink blot, a tear, or a crack. You can adjust the size and distortion of the central opaque “hole” and the cracks spreading around it. The effect is designed for paper-style games, like Battleship or similar.

Vibro Impact
An impact effect in the form of thin expanding hexes or polygons, depending on the settings. It can be used as a power-hit or touch effect in sci-fi themed games.

Water Splash
A realistic water splash effect with adjustable dispersion area and other settings. Use it to accompany touches on water. It was added to match one of the covers of the asset featuring realistic VFX effects that interact with world space.

Floral Growth
An effect that creates procedurally generated vines around the touch area. It includes customizable stems, leaves, and flowers. This effect is intended for games and apps with a naturalistic style, or it can be modified to achieve an ethnic ornamental look.

Floral Growth Cute
A cartoony effect that spawns radially growing stems and flowers from the touch point. It’s meant to demonstrate the ability to create complex procedurally generated patterns within a single particle.

Trail Effects
TouchInkTrail For a Trail shader-based effect, this is the best template.
Single solid color trail effect with smooth fading. Simulates the experience of drawing/writing with ink.

TouchStarTrail For a Trail sprite-based effect, this is the best template.
Single trail effect scattering a sparkling starry path.

TouchSquaresTrail For a Trail sprite-based effect, this is the best template.
Single trail effect scattering a trail of squares.

TouchGlowTrailHeat
Combines two layered effects: outer glow trail and inner core trail. Creates long-lasting, smooth-fading trails that simulate heat signatures from touch input.

TouchGlowTrailFairy
Combines two layered effects: outer glow trail and inner core trail. Creates magical, fairy-like trails with gentle luminous appearance.

TouchBladeTrailCute
A combined effect of 2 layers: gradient pointed trace and soft highlight. Creates tapered, fading traces designed for dissection and impact effects. Suitable for action games, slashing mechanics. Multi-touch is not supported beacause of Sharp Edges logic.

TouchBladeTrailNinja
Similar combined blade effect with different colors and thickness settings. Creates sharp, precise cutting trails with dark-to-red gradient. Suitable for ninja-style games, martial arts setting. Multi-touch is not supported beacause of Sharp Edges logic.

TouchTrailFromSimpleSpriteSounds For a Trail-effect with swipe sound, this is the best template.
Single trail effect scattering a trail of round particles. Creates a trail of 2D texture without fuzziness. Includes built-in swipe sound.


Text Effects
TextEffectSimple For a Text-based simple effect, this is the best template.
An effect that spawns random text from a list at the touch point. Configure the appearance and fade animations, font, colors, duration, and the distance from the touch point for the effect’s start and end.

TextEffectLoot For a Text-based effect with sprite, this is the best template.
The same text effect, but containing a Sprite Asset. This effect is suitable for touches that trigger loot collection, coin pickup, tree harvesting, and other resources.

TextComicBurst
A text effect combined with another touch effect from the shader-based system.

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