Setup
Less than a minute.
Import the asset and locate the TouchEffects prefabs folder (Assets → OctantaStudio → TouchEffectSystem → Prefabs → TouchEffects).
Add an effect prefab to your Canvas, for example, the TouchCircle for simple touch response.
Assign Target Canvas in component or it will be auto-detected.
Check if the Input Controller component inside prefab matches your Input System (Old/New). See Core Components > InputController.

The asset is ready to use immediately after Canvas setup. Run the scene to test.
Recommended. Unpack prefab.
Recommended. Check the Additional Settings in the TouchGlowUI or SparkleSpawner component. To adjust the effect size for your screen resolution use the Size Multiplier slider. It changes the overall effect size while keeping the proportions between particle size and spacing.
Recommended. Open the Glow Material set in the TouchGlowUI component to experiment with the effect color or other available settings. Also, experiment with sprites and colors if using SparkleSpawner. After adjusting, restart the scene to test the touch or trail visuals.
Recommended. If you need to adjust the One-Touch effect so that it either follows the touch or disappears in place, go to TouchGlowUI > Glow Material > Holding Forbidden. Set it to 0 (false) for the effect to follow the input, or to 1 (true) for it to remain at the touch point.
Recommended. Use DemoScene to explore all available prefabs. Run the scene, enable and disable the prefabs on the canvas, and watch the touch effects in the Game window.
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