Tutorials Gallery
Inheriting interesting solutions.
For universal use, set Interaction → Manual Call and Step Start → Manual Call. Assign all required hints to the step's visuals, trigger the step via script, and complete it via script when needed.
Yu-Gi-Oh! Duel Links
"Tap anywhere to continue" one-time hint
Set Interaction → Click. Set Check Interaction → Any Target. Set Min Time Amount to prevent for misclicks. Assign Graphic Popup to the Graphic Prefab field. Inside the prefab, set the alignment to center. Enter the Graphic Text to display in the popup.
Nancy Drew: Midnight in Salem
Tooltip appearing in the corner of the screen on specific game screens
Ronin: The Last Samurai
Text popup and highlight of the required button with a press animation
Hunt: Showdown
Text hint requiring key presses
Set Interaction → KeyCode. Set Check Interaction → AnyTarget. Add the required key to Key Codes list. Assign Graphic Text prefab to the Graphic Prefab field. Set a linked text.
Text popup with a frame or a different background that stays open until the player performs the required action
Assign Graphic Popup prefab to the Graphic Prefab field. Set a linked text.
Farm Frenzy 3
Two different pointers, for example, one is an arrow, the second is a popup attached to an object
Set Interaction → Click. Assign UIPointer to the Pointer Prefab field. Assign another pointer to the Hover Prefab field. Make sure Check Interaction ≠ AnyTarget, so they both point to the target object until the player clicks on it.
Nancy Drew: Midnight in Salem
Static mouse tip that stays visible until the player performs an action, for example, a click on any interactive object
Set Interaction → Click. Set Check Interaction → By Tag. Add the target Tag name to the Tags list (for example, player should click any object tagged as "Interactive"). Assign UI Pointer Mouse to the Pointer Prefab field. Set a linked text or assign a Graphic Text prefab.
Sea of Thieves
A hint requiring keyboard input, appearing when approaching an object
Small sidebar hint
The Witcher 3: Wild Hunt
A sidebar that requires confirmation with a key press
Set Interaction → KeyCode. Set Check Interaction → AnyTarget. Add the required key to Key Codes list. Assign Graphics Slide Bar prefab to the Graphic Prefab field. Set a linked text and edit illustration inside the prefab.
Dishonored
Separate window containing current important graphic tips, closes on keyboard input
Wasteland 3
A side bar with illustration, that requires confirmation with a button press and later, the action
Darkest Dungeon
Separate window requiring a click on the close button and later, the action
Sky: Children of the Light
Separate window requiring a click on the close button and no more actions
Popup text tooltip with an icon and an interactive button
Prince of Persia: The Lost Crown
UI buttons or text hints fitting into the background shape
Liar`s Bar
Static text hint that tracks game changes and provides relevant one
Jewellirium
Pointer
Assign UIPointer to the Pointer Prefab field. Make sure Check Interaction ≠ AnyTarget. Use Pointer Settings to try different animations.
Cut The Rope
Pointer and iris-in style background
Assign UIPointer to the Pointer Prefab field. Make sure Check Interaction ≠ AnyTarget. Assign UI Iris Hover to the Hover Prefab field.
Obey Me!
Animated pointer
Subway Surfers
Repeating mobile gesture animation
The Trail
Iris-in style targeted tooltip showing a gesture
Pocket Love
Drag and drop tip
Assign UI Pointer to the Pointer Prefab field. Make sure Check Interaction ≠ AnyTarget and there are 2+ targets. Assign UI Hover to the Hover Prefab field to highlight target position.
Temple Run
Graphics illustrating unusual input types and reacting to them
For unusual actions that the asset does not currently support, use Interaction → Manually Call and Check Interaction → Manually Call.
Land Builder
Animated pointer and graphic element
For unusual actions that the asset does not currently support, use Interaction → Manually Call and Check Interaction → Manually Call.
For The King
Geotag indicating where to move
Cars: The Game
World 3D pointer indicating direction until the player reaches a certain proximity to the target object
Seashine
World 2D pointer indicating direction
The Binding of Isaac
Control hints embedded into the background
Text tooltips that appear when entering the trigger zone
Barotrauma
Zone that displays a world tooltip when hovered over
Cars: The Game
Animated highlight for entry or navigation
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Sky: Children of the Light
3D hand showing a gesture
World tips in development.
Life is a Game
Button highlight when approaching something
World tips in development.
Acceleration City
Animated highlight for entry or navigation
World tips in development.
Grand Theft Auto: San Andreas
Highlight of the target point to enter
World tips in development.
Songs of Silence
Interactive tabber with informational panels, opening with a special button
Slideshow in development.
2k48
Unskippable slideshow with informational panels, opening with a special button
Slideshow in development.
Nonograms Katana
Text popup, pointer and outline of the interaction area
Outline in development.
HELLCARD
Outline highlight of the object and text hints
Outline in development
Arise: A simple story
UI hints for controller
Input devices other than PC and mobile in development.
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