> For the complete documentation index, see [llms.txt](https://octanta-studio.gitbook.io/automatic-tutorial-maker-for-unity-in-game-tips/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://octanta-studio.gitbook.io/automatic-tutorial-maker-for-unity-in-game-tips/usage-guide/setup-less-than-1-min.md).

# Setup (< 1 min)

1. Import the asset package into your Unity project.
2. Add the TutorialSystem prefab to your scene.

{% hint style="success" %}
Starting from version ATM 3.0.1 the rest of the **setup is performed automatically**, when the prefab is added to the scene. It includes reference lookup and unpacking. You only need to check for the following points.
{% endhint %}

3. Unpack the prefab.
4. **Assign the Main Camera (required).** In the Tutorial Scene References, assign your Camera to the Main Camera field.
5. **Assign the Target Canvas (required).** In the Tutorial Scene References, assign your Canvas for UI to the Target Canvas field.
6. Check the Target World Holder. In the Tutorial Scene References, use referenced object or assign your own as the holder for 2D/3D hints.
7. Check the Current Device ATM. In the Tutorial Scene References, give this TutorialSystem a unique name to avoid conflicts with other ATMs on the scene in the future.
8. **Check the Input Controller (required).** In the Input Controller set the current project Input System (Old/New).
9. **Check the Event System (required).** There must be one enabled Event System in the scene. If an Event System already exists in the scene, delete the backup one inside the object. If it is needed, make sure it is properly configured for the Input System.

<figure><img src="/files/SvIiuMoqv83uzfBqnPn0" alt=""><figcaption><p>Fields required to fill</p></figcaption></figure>

The asset is ready to use immediately after these steps.


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