Supported Input (Joystick)

Joystick Input.

Interactions

Input
Description
Generated default visual

Joystick Button

Gamepad button presses: A, B, X, Y buttons, D-pad directional buttons, Start and Back buttons, LB, RB, LT, RT, left stick click and right stick click

UI Joystick Tip

Joystick Button

Left and right stick movement

UI Joystick Tip

Joystick Button Hold

Gamepad button holds: A, B, X, Y buttons, D-pad directional buttons, Start and Back buttons, LB, RB, LT, RT, left stick click and right stick click

UI Joystick Tip

Mapping

Input Controller
Axes for Old Input System
Axes for Old Input System

系统支持Xbox类型控制器的输入和提示。如果与默认设置或输入方法有细微差异,请在Input Controller中重新配置:

  • 按钮映射,例如,如果A和X按钮被交换。按钮索引在录制期间按下按钮时会被记录。

  • 项目中用于输入的轴名称。

系统假设以下映射:

  • LeftStickHorizontalAxis - "LeftStickHorizontal"(左,右)- X Axis

  • LeftStickVerticalAxis - "LeftStickVertical"(下,上 + 反转)- Y Axis

  • TriggerAxis - "Triggers"(左/右)- 3rd Axis

  • RightStickHorizontalAxis - "RightStickHorizontal"(左,右)- 4th Axis

  • RightStickVerticalAxis - "RightStickVertical"(下,上 + 反转)- 5th Axis

  • DPadHorizontal - "DebugHorizontal"(左/右)- 6th Axis

  • DPadVertical - "DebugVertical"(下/上)- 7th Axis

Last updated